Team usage · CAR

Carolina Panthers

Who gets the ball in Panthers games: the passes, the runs and the chances near the end zone.

2026 season · Weeks 1–3 · Updated Sep 29, 2026

Target distribution

Out of every 10 passes the team throws, how many go to each player. More passes mean more chances to score.
PlayerPositionTarget shareGamesTargetsAir-yards shareWOPREnd-zone targets
Tetairoa McMillanWR
21%
32326%0.503
Jalen CokerWR
20%
32223%0.461
Brycen TremayneWR
14%
1624%0.381
Darren WallerTE
12%
3138%0.242
John Metchie IIIWR
12%
159%0.241
Tommy TrembleTE
10%
3116%0.190
Xavier LegetteWR
9%
2614%0.241
Chuba HubbardRB
8%
39−2%0.111
Mitchell EvansTE
6%
362%0.101
David MooreWR
5%
1213%0.161
Jonathon BrooksRB
5%
234%0.090
Jimmy Horn Jr.WR
3%
111%0.050
AJ DillonRB
1%
31−1%0.010

Backfield split

Out of every 10 runs, how many each player gets. It shows who the main running back is.
PlayerPositionCarry shareGamesCarriesGoal-line runsRed-zone share
Chuba HubbardRB
61%
341125%
Jonathon BrooksRB
20%
29013%
AJ DillonRB
18%
31200%
Kenny PickettQB
5%
2200%
Bryce YoungQB
4%
3309%

Red-zone share

Passes and runs that start within 20 yards of the end zone: the closest chances to score.
PlayerPositionRed-zone shareGamesRed-zone chancesGoal-line runsEnd-zone targets
John Metchie IIIWR
50%
1101
Chuba HubbardRB
25%
3811
Tetairoa McMillanWR
16%
3503
Jalen CokerWR
16%
3501
Jonathon BrooksRB
13%
2400
Bryce YoungQB
9%
3300
Darren WallerTE
6%
3202
Mitchell EvansTE
6%
3201
Xavier LegetteWR
3%
2101
Tommy TrembleTE
3%
3100

Quarterback

Whoever played most recently is listed first.
PlayerLast gameGamesDropbacksEPA per dropbackCPOE (accuracy)CarriesExpected points per game Est.
Bryce YoungWeek 33128+0.12+4.4323.1
Kenny PickettWeek 221−0.38−77.220.5

Target share by week

Out of every 10 passes each week, how many went to each player. A dash means no passes, runs or pass plays for him that week (a bye week, or he didn't play or get a chance).
PlayerWeek 1Week 2Week 3Season
Tetairoa McMillan WR24%31%12%21%
Jalen Coker WR26%28%10%20%
Brycen Tremayne WR——14%14%
Darren Waller TE6%9%19%12%
John Metchie III WR——12%12%
Tommy Tremble TE15%6%10%10%
Xavier Legette WR6%13%—9%
Chuba Hubbard RB9%6%10%8%

Panthers talking points

Role up

Chuba HubbardRBCAR

Chuba Hubbard's share of CAR carries rose to 83% in week 3 (19 carries), from 50% in weeks 1-2.

Carry share, week 3
83%
Carries, week 3
19
Carry share, weeks 1–2
50%

Weeks 1–3 · 3 games

  • Share of team targets/carries in games he played. Snap counts aren't in FFO's licensed data, so a low earlier share can mean limited playing time.

Touchdowns below usage

Tetairoa McMillanWRCAR

Tetairoa McMillan has scored 0 touchdowns on opportunities that usually produce 2.6, per FFO's expected-points model.

Touchdowns
0
Expected touchdownsEst.
2.6
Expected PPR per gameEst.
15.8
PPR vs expected, per gameEst.
−5.3

Weeks 1–3 · 3 games

  • Model estimate, not a forecast: v1 predicts about as well as raw points.

Role down

Tetairoa McMillanWRCAR

Tetairoa McMillan's target share fell to 12% in week 3 (5 targets), from 27% in weeks 1-2.

Target share, week 3
12%
Targets, week 3
5
Target share, weeks 1–2
27%
Targets, weeks 1–2
18

Weeks 1–3 · 3 games

  • Share of team targets/carries in games he played. Snap counts aren't in FFO's licensed data, so a low earlier share can mean limited playing time.

Role down

Jalen CokerWRCAR

Jalen Coker's target share fell to 10% in week 3 (4 targets), from 27% in weeks 1-2.

Target share, week 3
10%
Targets, week 3
4
Target share, weeks 1–2
27%
Targets, weeks 1–2
18

Weeks 1–3 · 3 games

  • Share of team targets/carries in games he played. Snap counts aren't in FFO's licensed data, so a low earlier share can mean limited playing time.

Role up

Darren WallerTECAR

Darren Waller's target share rose to 19% in week 3 (8 targets), from 8% in weeks 1-2.

Target share, week 3
19%
Targets, week 3
8
Target share, weeks 1–2
8%
Targets, weeks 1–2
5

Weeks 1–3 · 3 games

  • Share of team targets/carries in games he played. Snap counts aren't in FFO's licensed data, so a low earlier share can mean limited playing time.

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